I pack a wide variety of knowledge based on my past occupations, first as a web developer I learned programming and interfaces design. Then I became a 3D artist who worked on titles like Avatar Wii (Ubisoft) and Deus Ex: Human Revolution (Square Enix).
My knowledge continued to grow and I became Technical Artist, I am the reference to create visual effects, Shaders and tools to help artists. I worked with engines such as Unity 3D and Unreal Engine for the past 10 years plus in company such as Hibernum, Behaviour Interactive and Eidos Montreal.
Shader HLSL / Node Based
Scripting C# | Python | Max Script ...