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ABOUT ME

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I pack a wide variety of knowledge based on my past occupations, first as a web developer I learned programming and interfaces design. Then I became a 3D artist who worked on titles like Avatar Wii (Ubisoft) and Deus Ex: Human Revolution (Square Enix).

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My knowledge continued to grow and I became Technical Artist, I am the reference to create visual effects, Shaders and tools to help artists. I worked with engines such as Unity 3D and Unreal Engine for the past 10 years plus in company such as Hibernum, Behaviour Interactive and Eidos Montreal.

Skills Level

Unity 3D

Unreal Engine

VFX

3DsMax

Substance Designer

Shader HLSL / Node Based

Scripting C# | Python | Max Script ...

Houdini

Maya

Photoshop

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