top of page
YAN VERDE
TECHNICAL ARTIST
​
ABOUT ME
I pack a wide variety of knowledge based on my past occupations, first as a web developer I learned programming and interfaces design. Then I became a 3D artist who worked on titles like Avatar Wii (Ubisoft) and Deus Ex: Human Revolution (Square Enix).
​
My knowledge continued to grow and I became Technical Artist, I am the reference to create visual effects, Shaders and tools to help artists. I worked with engines such as Unity 3D and Unreal Engine for the past 10 years plus in company such as Hibernum, Behaviour Interactive and Eidos Montreal.
Skills Level
Unity 3D
Unreal Engine
VFX
3DsMax
Substance Designer
Shader HLSL / Node Based
Scripting C# | Python | Max Script ...
Houdini
Maya
Photoshop
bottom of page