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Niagara Ribbons

Experiment using Niagara to generate configurable tentacles from any static mesh.

Niagara Lightning Ribbons

Experiment using Niagara to create a lightning bolts that dynamically links 2 surfaces.

Using Niagara Simulation stages I was able to do this fast 2D fluid simulation. It takes 0.5ms on my RTX 3070 with 5 Interactors and I can add as many as I want for a minimal cost.

Niagara Fast 2D Fluid Simulation

Unreal Engine

This is some of the work I did for the game Death Garden at Behaviour Interactive inside of Unreal Engine 4. It includes some Materials for environment and special effects, post processing and blue prints.

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