My new water shader for Unity's Universal Render Pipeline is finally complete and about to release on the asset store!
Edit: Now released https://assetstore.unity.com/packages/vfx/shaders/urp-water-184590
URP Water is designed to have great flexibility without the hassle of complex setup. It is focusing on art direction control rather than physically accurate rendering.
Hand coded for optimal performance and maximum customizability, URP Water is also simple to setup! No matter if your art direction is realistic or stylized, URP Water has enough options to match your needs.
Version 1.0 has a lot of features, but the feature that I think is the coolest is the Dynamic Effects. The way you can make the water interactive with that is very powerful. I only show the basic implementation at the moment, but I plan make some more advanced demo later.